![]() I took me a while to find the right brush to get the look I was after. The hair was the feature that took the longest time to produce, mainly because I hadn***8217 t dealt with using Fiber Mesh before,īut also because I wanted to give the character a messy hair style. After realising I could generate planes using Fiber Mesh, I went back and used this method to create the sequins. Wrinkles and folds based off reference images.Īfter several hours in Zbrush trying to create the sequins of the dress with brush alphas, I decided to leave it and start making Once I was happy with the character pose and composition, I extracted a base mesh for the dress from the body and sculpted Points of interest like moles and a bit of cellulite to emphasise her being out of shape. I didn’t spend too much time with surface detail on the skin but I wanted just enough to break up the highlights and have a few I found the tutorials by Scott Eaton very I spent a lot of time refining the weight-shift and what muscles are more pronounced. ![]() I found this step one of the most challenging and rewarding steps.Ĭoming from a videogame development background I’ve usually only dealt with T-pose character modelling with a basic rig. If you need high resolution photo reference of people and don�t have the equipment to shoot it yourself, I would recommend Having mirrored UV’s on the texture sheet also meant that even after I had started to paint inĪsymmetrical details, I could always mirror across anything I painted in Photoshop too. To avoid the streaky edges that ZappLink creates with each projection, I saved out each texture projection separately from ZbrushĪnd composited them together in Photoshop.Īfter all the projections were done I did some final colour adjustments and filters like ‘high pass’ to make the shading and tones Reference images, then in Photoshop I would use the liquify tool to match the texture to the mesh projection as close as possible. To get an accurate project I would try and match the cameras Angle of View with my I used ZappLink for all my texture projecting. Once I has taken the symmetrical model far enough, I deleted one side and used UV Master to generate the UV’s, then I took the modelīack into Maya and fine-tuned the UV layout.Īt this stage I kept the UV layout all on the left side of the texture sheet, this made it easy to use symmetrical texture projection initially,Īnd then mirror across the UV’s and texture near the end when it came time to add the asymmetrical details. Gave me a much better understanding of anatomy as I went along. Only symmetrical sculpting, but also symmetrical texturing and UV mapping.Ĭompared to many other professional artists, I’m still a beginner with many aspects of anatomy, spending a while refining the body I then posed the character to a rough symmetrical position to what her final pose would be. I used Dynamesh and large brushes to help quickly fill out the form, mainly using basic brushes like clay tubes, trim dynamic, move,Īnd standard brush. Pretty straight forward stuff, so I won’t go into it. ![]() The furniture and other objects were also modelled in Maya at a later stage. Looking back, I would have liked to tweak some of the topology of the hands at this stage, but never mind. Zbrush more, so I didn’t spent a lot of time on the base mesh. Maya is the tool that I am most familiar with but I wanted to expand my knowledge in I started modelling the base mesh in Maya. I found it certainly paid off, and I got much better results. I used reference for every aspect of the image, reference for anatomy, composition, poses, facial expression, lighting conditions,Ĭolour theory, furniture designs, surface detail, fashion design, clothing wrinkles, hair styles, makeup, and of course inspiration. Seen posted before, so I hope this helps someone.Īll the great artists say that you should observe as much reference as possible, so I thought I’d better follow suit Many of my techniques are widely used and described all over the internet, however there are a few methods that I haven’t if she grew addicted to drinking the absinthe beverage that she promotes.Ībsence of Abstinence - Step-By-Step Making Of This is my interpretation of the iconic Green Fairy, with a twist!.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |